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Project 1

Revera

(The music place)

OVERVIEW

Revera is a music-learning app that helps teenagers learn instruments easily and enjoyably. It offers fun lessons, a 30-day challenge, offline learning, and quick access to musical facts, all designed to make learning music simple and engaging.

Project Info

Role : UI/UX Designer | Timeline : 3 weeks | Tools : Figma

Problem statement

Teenagers who want to learn how to play musical instruments struggle to access engaging and affordable tutorials. Most online videos feel boring or too complex, and the high cost of data makes consistent learning difficult.

Goal

To make learning music simple, exciting, and accessible for teenagers by offering interactive lessons, fun challenges, and low-data or offline learning options.

User persona

User Journey Map

Stage 1: Discovery

Pain Point: Finds most online music tutorials boring and expensive to access.

How Revera Helps: Introduces engaging, level-based lessons with fun visuals and easy navigation for beginners.

Stage 2: Learning

Pain Point: Struggles to stay consistent and quickly runs out of data.

How Revera Helps: Offers both offline theory and low-data video lessons to support continuous practice anywhere.

Stage 3: Growth

Pain Point: Feels unmotivated and unsure of progress.

How Revera Helps: Encourages commitment through 30-day challenges, progress tracking, and fun facts that keep learning exciting.

Redesigned App Screenshot
Redesigned App Screenshot

THE FINAL SCREENS

The final product

Redesigned App Screenshot

Splash screen

Redesigned App Screenshot

Onboarding

Redesigned App Screenshot

Log in page

Redesigned App Screenshot

Home page

Redesigned App Screenshot

Instrument categories

Redesigned App Screenshot

learning page

Final Design

Final app mockup View Prototype
Redesigned App Screenshot

Challenges & Mistakes

1. Too many features early on:

I added several ideas that made the app confusing. Simplifying helped users focus on learning.

2. Engagement gap:

The first version felt too formal. Adding the 30-day challenge and fun facts made learning enjoyable.

3. Visual inconsistency:

I used too many colors at first; creating a simple style guide fixed that.

Reflection

Working on Revera taught me how crucial motivation is in product design, especially for young users. It wasn’t just about building an app that teaches music; it was about creating an experience that keeps teenagers curious, consistent, and proud of their progress. This project helped me strengthen my UI storytelling and user empathy skills.

What I’d Do Differently

  1. Conduct more usability tests with actual teenagers to observe their interaction patterns.
  2. Add more personalization — like allowing users to choose their preferred learning pace or visual theme.
  3. Explore social learning features so users can share progress and encourage one another.

For more work inquiries, or to grab a coffee do email me at olayinks97@gmail.com

Thank you for reading!

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